addParticle method
void
addParticle(
- Particle particle, {
- Vector2? position,
- Vector2? size,
- Vector2? scale,
- double? angle,
- Anchor? anchor,
- int? priority = LayerPriority.MAP + 1,
override
Used to add particles in game.
Implementation
@override
void addParticle(
Particle particle, {
Vector2? position,
Vector2? size,
Vector2? scale,
double? angle,
Anchor? anchor,
int? priority = LayerPriority.MAP + 1,
}) {
this.add(
ParticleSystemComponent(
particle: particle,
position: position,
size: size,
scale: scale,
angle: angle,
anchor: anchor,
priority: priority,
),
);
}