projector property

  1. @override
Projector projector
inherited

This is the projector used by all components that respect the camera (respectCamera = true). This can be overridden on your Game implementation.

Implementation

@override
Projector get projector => camera.combinedProjector;
void projector=(Projector _projector)
inherited

This is the projector used by all components that respect the camera (respectCamera = true). This can be overridden on your Game implementation.

Implementation

Projector projector = IdentityProjector();