lifecycleStateChange method

void lifecycleStateChange(
  1. AppLifecycleState state
)
inherited

This is the lifecycle state change hook; every time the game is resumed, paused or suspended, this is called.

The default implementation does nothing; override to use the hook. Check AppLifecycleState for details about the events received.

Implementation

void lifecycleStateChange(AppLifecycleState state) {}