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state_manager/use_state_controller.dart
UseStateController<T extends StateController<GameComponent>>
lifecycle property
lifecycle property
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lifecycle
property
@
protected
_LifecycleManager
get
lifecycle
inherited
Implementation
@protected _LifecycleManager get lifecycle { return _lifecycleManager ??= _LifecycleManager(this); }
bonfiremodify package
documentation
state_manager/use_state_controller
UseStateController<T extends StateController<GameComponent>>
lifecycle property
UseStateController mixin