menu
bonfiremodify package
documentation
state_manager/use_state_controller.dart
UseStateController<T extends StateController<GameComponent>>
isFlipHorizontal property
isFlipHorizontal property
dark_mode
light_mode
isFlipHorizontal
property
bool
isFlipHorizontal
getter/setter pair
inherited
Use to do horizontal flip in de render.
Implementation
bool isFlipHorizontal = false;
bonfiremodify package
documentation
state_manager/use_state_controller
UseStateController<T extends StateController<GameComponent>>
isFlipHorizontal property
UseStateController mixin