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bonfiremodify package
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state_manager/use_state_controller.dart
UseStateController<T extends StateController<GameComponent>>
hasPendingLifecycleEvents property
hasPendingLifecycleEvents property
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hasPendingLifecycleEvents
property
bool
get
hasPendingLifecycleEvents
inherited
Implementation
bool get hasPendingLifecycleEvents { return _lifecycleManager?.hasPendingEvents ?? false; }
bonfiremodify package
documentation
state_manager/use_state_controller
UseStateController<T extends StateController<GameComponent>>
hasPendingLifecycleEvents property
UseStateController mixin