menu
bonfiremodify package
documentation
state_manager/use_state_controller.dart
UseStateController<T extends StateController<GameComponent>>
handlerPointerMove method
handlerPointerMove method
dark_mode
light_mode
handlerPointerMove
method
void
handlerPointerMove
(
PointerMoveEvent
event
)
inherited
Implementation
void handlerPointerMove(PointerMoveEvent event) {}
bonfiremodify package
documentation
state_manager/use_state_controller
UseStateController<T extends StateController<GameComponent>>
handlerPointerMove method
UseStateController mixin