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bonfiremodify package
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state_manager/use_state_controller.dart
UseStateController<T extends StateController<GameComponent>>
isFlipVertical property
isFlipVertical property
dark_mode
light_mode
isFlipVertical
property
bool
isFlipVertical
getter/setter pair
inherited
Use to do vertical flip in de render.
Implementation
bool isFlipVertical = false;
bonfiremodify package
documentation
state_manager/use_state_controller
UseStateController<T extends StateController<GameComponent>>
isFlipVertical property
UseStateController mixin