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bonfiremodify package
documentation
state_manager/use_state_controller.dart
UseStateController<T extends StateController<GameComponent>>
hasChildren property
hasChildren property
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hasChildren
property
bool
get
hasChildren
inherited
Implementation
bool get hasChildren => _children?.isNotEmpty ?? false;
bonfiremodify package
documentation
state_manager/use_state_controller
UseStateController<T extends StateController<GameComponent>>
hasChildren property
UseStateController mixin