ControlledUpdateAnimation constructor

ControlledUpdateAnimation(
  1. Future<SpriteAnimation> animation,
  2. Vector2 size
)

Implementation

ControlledUpdateAnimation(Future<SpriteAnimation> animation, Vector2 size) {
  _loader = AssetsLoader();
  _loader?.add(
    AssetToLoad<SpriteAnimation>(
      animation,
      (value) {
        this.animation = SpriteAnimationRender(
          animation: value,
          size: size,
        );
      },
    ),
  );
}