Enemy constructor

Enemy({
  1. required Vector2 position,
  2. required Vector2 size,
  3. double life = 10,
  4. double? speed,
  5. AcceptableAttackOriginEnum receivesAttackFrom = AcceptableAttackOriginEnum.PLAYER_AND_ALLY,
})

Implementation

Enemy({
  required Vector2 position,
  required Vector2 size,
  double life = 10,
  double? speed,
  AcceptableAttackOriginEnum receivesAttackFrom =
      AcceptableAttackOriginEnum.PLAYER_AND_ALLY,
}) : super(position: position, size: size, speed: speed) {
  this.receivesAttackFrom = receivesAttackFrom;
  initialLife(life);
}