getInverseAngleToPlayer method
Get angle between this comp and player (this comp position as base).
Implementation
double getInverseAngleToPlayer() {
final player = comp.gameRef.player;
if (player == null) {
return 0.0;
}
return BonfireUtil.angleBetweenPoints(
player.rectCollision.center.toVector2(),
comp.rectCollision.centerVector2,
);
}