getInverseAngleToPlayer method

double getInverseAngleToPlayer()

Get angle between this comp and player (this comp position as base).

Implementation

double getInverseAngleToPlayer() {
  final player = comp.gameRef.player;
  if (player == null) {
    return 0.0;
  }
  return BonfireUtil.angleBetweenPoints(
    player.rectCollision.center.toVector2(),
    comp.rectCollision.centerVector2,
  );
}