getAngleToPlayer method
Get angle between this comp and player (player as base).
Implementation
double getAngleToPlayer() {
final player = comp.gameRef.player;
if (player == null) {
return 0.0;
}
return getAngleToTarget(player);
}
Get angle between this comp and player (player as base).
double getAngleToPlayer() {
final player = comp.gameRef.player;
if (player == null) {
return 0.0;
}
return getAngleToTarget(player);
}