render method

  1. @override
void render(
  1. Canvas canvas
)
override

Implementation

@override
void render(Canvas canvas) {
  super.render(canvas);
  if (isVisible && !isRemoving) {
    if (_strockePaint != null) {
      sprite?.render(
        canvas,
        size: _strokeSize,
        position: _strokePosition + (spriteOffset ?? Vector2.zero()),
        overridePaint: _strockePaint,
      );
    }
    sprite?.render(
      canvas,
      position: spriteOffset,
      size: size,
      overridePaint: paint,
    );
  }
}