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mixins/sensor/sensor.dart
WithSensor<T extends GameComponent>
attack property
attack property
dark_mode
light_mode
attack
property
AttackApi
attack
late
final
inherited
Implementation
late final AttackApi attack = AttackApi(this as GameComponent);
bonfire package
documentation
mixins/sensor/sensor
WithSensor<T extends GameComponent>
attack property
WithSensor mixin