onPlayRunUpAnimation method
void
onPlayRunUpAnimation()
Implementation
void onPlayRunUpAnimation() {
if (!canExecuteAnimation(DirectionAnimationMethod.onPlayRunUpAnimation)) {
return;
}
if (animation?.canRunUp == true) {
play(SimpleAnimationEnum.runUp);
} else {
if (_comp.hDirection.isLeftSide) {
play(SimpleAnimationEnum.runLeft);
} else {
play(SimpleAnimationEnum.runRight);
}
}
}