onPlayRunUpAnimation method

void onPlayRunUpAnimation()

Implementation

void onPlayRunUpAnimation() {
  if (!canExecuteAnimation(DirectionAnimationMethod.onPlayRunUpAnimation)) {
    return;
  }
  if (animation?.canRunUp == true) {
    play(SimpleAnimationEnum.runUp);
  } else {
    if (_comp.hDirection.isLeftSide) {
      play(SimpleAnimationEnum.runLeft);
    } else {
      play(SimpleAnimationEnum.runRight);
    }
  }
}