onPlayRunDownAnimation method
void
onPlayRunDownAnimation()
Implementation
void onPlayRunDownAnimation() {
if (!canExecuteAnimation(DirectionAnimationMethod.onPlayRunDownAnimation)) {
return;
}
if (animation?.canRunDown == true) {
play(SimpleAnimationEnum.runDown);
} else {
if (_comp.hDirection.isLeftSide) {
play(SimpleAnimationEnum.runLeft);
} else {
play(SimpleAnimationEnum.runRight);
}
}
}