onPlayRunDownAnimation method

void onPlayRunDownAnimation()

Implementation

void onPlayRunDownAnimation() {
  if (!canExecuteAnimation(DirectionAnimationMethod.onPlayRunDownAnimation)) {
    return;
  }
  if (animation?.canRunDown == true) {
    play(SimpleAnimationEnum.runDown);
  } else {
    if (_comp.hDirection.isLeftSide) {
      play(SimpleAnimationEnum.runLeft);
    } else {
      play(SimpleAnimationEnum.runRight);
    }
  }
}