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bonfire package
documentation
map/tiled/model/tiled_world_data.dart
WorldBuildData
components property
components property
dark_mode
light_mode
components
property
List
<
GameComponent
>
?
components
final
Implementation
final List<GameComponent>? components;
bonfire package
documentation
map/tiled/model/tiled_world_data
WorldBuildData
components property
WorldBuildData class