initLayer method

void initLayer(
  1. Vector2 gameSize,
  2. Vector2 screenSize, {
  3. bool infiniteMap = false,
})

Implementation

void initLayer(
  Vector2 gameSize,
  Vector2 screenSize, {
  bool infiniteMap = false,
}) {
  if (gameSize.isZero()) {
    return;
  }
  _createQuadTree(
    gameSize,
    screenSize,
    infiniteMap: infiniteMap,
  );
}