handlerPointerMove method

  1. @override
bool handlerPointerMove(
  1. PointerMoveEvent event
)
override

Implementation

@override
bool handlerPointerMove(PointerMoveEvent event) {
  final gEvent = GestureEvent.fromPointerEvent(
    event,
    screenToWorld: gameRef.screenToWorld,
    globalToViewportPosition: gameRef.globalToViewportPosition,
  );
  _updateFingers(gEvent);
  _handleMove();
  return super.handlerPointerMove(event);
}