setupBlockMovementCollision method

void setupBlockMovementCollision({
  1. bool? enabled,
  2. bool? isRigid,
})

Implementation

void setupBlockMovementCollision({bool? enabled, bool? isRigid}) {
  _isRigid = isRigid ?? _isRigid;
  _blockMovementCollisionEnabled = enabled ?? _blockMovementCollisionEnabled;
}