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bonfire package
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bonfire.dart
ParallaxComponent<T extends FlameGame<World>>
isFullscreen property
isFullscreen property
dark_mode
light_mode
isFullscreen
property
bool
isFullscreen
getter/setter pair
Implementation
bool isFullscreen = true;
bonfire package
documentation
bonfire
ParallaxComponent<T extends FlameGame<World>>
isFullscreen property
ParallaxComponent class