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bonfire package
documentation
behavior/behaviors/b_contition/conditions/c_can_see_type.dart
CCanSeeType<T extends GameComponent>
visionAngle property
visionAngle property
dark_mode
light_mode
visionAngle
property
double
?
visionAngle
final
Implementation
final double? visionAngle;
bonfire package
documentation
behavior/behaviors/b_contition/conditions/c_can_see_type
CCanSeeType<T extends GameComponent>
visionAngle property
CCanSeeType class