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bonfire package
documentation
behavior/behaviors/b_contition/conditions/c_can_see_type.dart
CCanSeeType<T extends GameComponent>
observed property
observed property
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light_mode
observed
property
(dynamic Function
(
List
<
T
>
)
?)
observed
final
Implementation
final Function(List<T>)? observed;
bonfire package
documentation
behavior/behaviors/b_contition/conditions/c_can_see_type
CCanSeeType<T extends GameComponent>
observed property
CCanSeeType class