CCanSeeType<T extends GameComponent> constructor

CCanSeeType<T extends GameComponent>({
  1. double radiusVision = 32,
  2. double? visionAngle,
  3. double angle = 3.14159,
  4. dynamic observed(
    1. List<T>
    )?,
})

Implementation

CCanSeeType({
  this.radiusVision = 32,
  this.visionAngle,
  this.angle = 3.14159,
  this.observed,
});