menu
bonfire package
documentation
behavior/behaviors/b_contition/conditions/c_can_see.dart
CCanSee
observed property
observed property
dark_mode
light_mode
observed
property
(dynamic Function
(
GameComponent
)
?)
observed
final
Implementation
final Function(GameComponent)? observed;
bonfire package
documentation
behavior/behaviors/b_contition/conditions/c_can_see
CCanSee
observed property
CCanSee class