CCanSee constructor
CCanSee({
- required GameComponent target,
- double radiusVision = 32,
- double? visionAngle,
- double angle = 3.14159,
- dynamic observed()?,
Implementation
CCanSee({
required this.target,
this.radiusVision = 32,
this.visionAngle,
this.angle = 3.14159,
this.observed,
});