CCanSee constructor

CCanSee({
  1. required GameComponent target,
  2. double radiusVision = 32,
  3. double? visionAngle,
  4. double angle = 3.14159,
  5. dynamic observed(
    1. GameComponent
    )?,
})

Implementation

CCanSee({
  required this.target,
  this.radiusVision = 32,
  this.visionAngle,
  this.angle = 3.14159,
  this.observed,
});