camera property

The component that is responsible for rendering your world.

In this component you can set different viewports, viewfinders, follow components, set bounds for where the camera can move etc.

You don't have to add the CameraComponent to the tree after setting it here, it is done automatically.

When setting the camera, if it doesn't already have a world it will be set to match the game's world.

Implementation

@override
BonfireCamera get camera => super.camera as BonfireCamera;
  1. @override
void camera=(CameraComponent newCameraComponent)

Implementation

@override
set camera(CameraComponent newCameraComponent) {
  throw Exception('Is forbiden updade camera');
}