PulseValue class

Animates a value between 0 and pulseVariation using curve.

The animation is a ping-pong: it goes from 0 to pulseVariation and back, forever. speed keeps the original timing: a full sweep from 0 to pulseVariation takes pulseVariation / speed seconds.

Constructors

PulseValue({double speed = 1, Curve curve = Curves.decelerate, double pulseVariation = 0.1})

Properties

curve → Curve
final
hashCode → int
The hash code for this object.
no setterinherited
phase ↔ double
Normalized animation progress, always between 0 and 1.
getter/setter pair
pulseVariation → double
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
speed → double
final
value ↔ double
Current animated value, always between 0 and pulseVariation.
getter/setter pair

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
inherited
update(double dt) → void

Operators

operator ==(Object other) → bool
The equality operator.
inherited