replaceAnimation method
Future<void>
replaceAnimation(
- SimpleDirectionAnimation newAnimation, {
- bool doIdle = false,
- VoidCallback? idleCallback,
Implementation
Future<void> replaceAnimation(
SimpleDirectionAnimation newAnimation, {
bool doIdle = false,
VoidCallback? idleCallback,
}) async {
await newAnimation.onLoad(_comp.gameRef);
animation = newAnimation;
if (doIdle) {
idleCallback?.call();
}
}