moveByAngle method

void moveByAngle(
  1. double angleRadians, {
  2. double? speed,
})
inherited

Implementation

void moveByAngle(double angleRadians, {double? speed}) {
  final moveSpeed = speed ?? this.speed;
  velocity = Vector2(
    cos(angleRadians) * moveSpeed,
    sin(angleRadians) * moveSpeed,
  );
}