menu
bonfire package
documentation
mixins/sensor/sensor.dart
WithSensor<T extends GameComponent>
isHud property
isHud property
dark_mode
light_mode
isHud
property
bool
get
isHud
inherited
Implementation
bool get isHud => _isHud;
bonfire package
documentation
mixins/sensor/sensor
WithSensor<T extends GameComponent>
isHud property
WithSensor mixin