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bonfire package
documentation
mixins/sensor/sensor.dart
WithSensor<T extends GameComponent>
context property
context property
dark_mode
light_mode
context
property
BuildContext
get
context
inherited
Get BuildContext
Implementation
BuildContext get context => gameRef.context;
bonfire package
documentation
mixins/sensor/sensor
WithSensor<T extends GameComponent>
context property
WithSensor mixin