FollowerApi class
API that handles following a target GameComponent.
If target is null, the component will follow its parent.
Constructors
- FollowerApi(GameComponent _comp)
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- offset → Vector2?
-
The offset applied to the target's position.
no setter
- priority → int
-
Returns the target priority if available, otherwise falls back to the
component's own priority.
no setter
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- target → GameComponent?
-
The target component being followed.
no setter
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
removeTarget(
) → void - Removes the current follow target.
-
setup(
{GameComponent? target, Vector2? offset}) → void - Sets up the follower behavior.
-
toString(
) → String -
A string representation of this object.
inherited
-
update(
double dt) → void - Updates the component position to match the target.
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited