makeProjectile method
Quick physics presets for common scenarios
Implementation
void makeProjectile({Vector2? gravity}) {
setup(
dragCoefficient: 0.005,
gravity: gravity ?? Vector2(0, 300),
); // Light air resistance
}
Quick physics presets for common scenarios
void makeProjectile({Vector2? gravity}) {
setup(
dragCoefficient: 0.005,
gravity: gravity ?? Vector2(0, 300),
); // Light air resistance
}