makeFlyingObject method
Implementation
void makeFlyingObject({Vector2? wind}) {
setup(
dragCoefficient: 0.02,
wind: wind ?? Vector2(20, 0),
); // More air resistance
}
void makeFlyingObject({Vector2? wind}) {
setup(
dragCoefficient: 0.02,
wind: wind ?? Vector2(20, 0),
); // More air resistance
}