intersectCircles static method
Implementation
static ({Vector2 normal, double depth}) intersectCircles(
CircleHitbox shapeA,
CircleHitbox shapeB,
) {
var normal = Vector2.zero();
var depth = double.maxFinite;
final distance = shapeA.absoluteCenter.distanceTo(shapeB.absoluteCenter);
final radii = shapeA.radius + shapeB.radius;
normal = (shapeB.absoluteCenter - shapeA.absoluteCenter).normalized();
depth = radii - distance;
return (normal: normal, depth: depth);
}