handlerPointerUp method

bool handlerPointerUp(
  1. PointerUpEvent event
)

Implementation

bool handlerPointerUp(PointerUpEvent event) {
  for (var child in children) {
    if (child is GameComponent) {
      if (child.handlerPointerUp(event)) {
        return true;
      }
    }
  }
  return false;
}