GameDecorationWithCollision constructor

GameDecorationWithCollision({
  1. required Vector2 position,
  2. required Vector2 size,
  3. Sprite? sprite,
  4. SpriteAnimation? animation,
  5. Iterable<ShapeHitbox>? collisions,
  6. double offsetX = 0,
  7. double offsetY = 0,
  8. bool renderAboveComponents = false,
})

Implementation

GameDecorationWithCollision({
  required Vector2 position,
  required Vector2 size,
  Sprite? sprite,
  SpriteAnimation? animation,
  this.collisions,
  double offsetX = 0,
  double offsetY = 0,
  super.renderAboveComponents,
}) : super(
        position: position,
        size: size,
        animation: animation,
        sprite: sprite,
      );