runAction method

  1. @override
bool runAction(
  1. double dt,
  2. GameComponent comp,
  3. BonfireGameInterface game
)
override

Implementation

@override
bool runAction(double dt, GameComponent comp, BonfireGameInterface game) {
  if (comp is Movement) {
    return comp.moveTowardsTarget(
      target: target,
      margin: margin,
      movementAxis: movementAxis,
    );
  } else {
    return false;
  }
}