FollowerWidget class

With this widget you can add a widget what follows a component in the game.

Inheritance

Constructors

FollowerWidget({Key? key, required GameComponent target, required Widget child, Offset offset = Offset.zero, AlignmentGeometry? alignment})
const

Properties

alignment AlignmentGeometry?
final
child Widget
final
hashCode int
The hash code for this object.
no setterinherited
key Key?
Controls how one widget replaces another widget in the tree.
finalinherited
offset Offset
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
target GameComponent
final

Methods

createElement() StatefulElement
Creates a StatefulElement to manage this widget's location in the tree.
inherited
createState() FollowerWidgetState
Creates the mutable state for this widget at a given location in the tree.
override
debugDescribeChildren() List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a string representation of this node and its descendants.
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a one-line detailed description of the object.
inherited
toStringShort() String
A short, textual description of this widget.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited

Static Methods

isVisible(String identify) bool
Use this method to check if is visible widget with your identify.
remove(String identify) → dynamic
Use this method to remove a widget what follow the component
removeAll() → dynamic
Use this method to remove all widgets what follow the component.
show({required String identify, required BuildContext context, required GameComponent target, required Widget child, Offset offset = Offset.zero, AlignmentGeometry? alignment}) → void
Use this method to show a widget what follow the component