handlerPointerDown method

  1. @override
bool handlerPointerDown(
  1. PointerDownEvent event
)
override

Implementation

@override
bool handlerPointerDown(PointerDownEvent event) {
  final tapEvent = GestureEvent.fromPointerEvent(
    event,
    screenToWorld: gameRef.screenToWorld,
    globalToViewportPosition: gameRef.globalToViewportPosition,
  );
  bool handler = false;

  if (enableTab && hasGameRef) {
    onTapDownScreen(tapEvent);
    if (isHud) {
      if (containsPoint(tapEvent.screenPosition)) {
        _pointer = tapEvent.pointer;
        handler = onTapDown(tapEvent);
      }
    } else {
      if (containsPoint(tapEvent.worldPosition)) {
        _pointer = tapEvent.pointer;
        handler = onTapDown(tapEvent);
      }
    }
  }
  return handler ? handler : super.handlerPointerDown(event);
}