CCanSeeType<T extends GameComponent> class
Constructors
-
CCanSeeType({double radiusVision = 32, double? visionAngle, double angle = 3.14159, dynamic observed(List<
T> )?})
Properties
- angle → double
-
final
- hashCode → int
-
The hash code for this object.
no setterinherited
-
observed
→ dynamic Function(List<
T> )? -
final
- radiusVision → double
-
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- visionAngle → double?
-
final
Methods
-
execute(
GameComponent comp, BonfireGameInterface game) → bool -
override
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited