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bonfire package
documentation
mixins/sensor.dart
Sensor<T extends GameComponent>
isHud property
isHud property
dark_mode
light_mode
isHud
property
bool
get
isHud
inherited
Implementation
bool get isHud => _isHud;
bonfire package
documentation
mixins/sensor
Sensor<T extends GameComponent>
isHud property
Sensor mixin