BonfireWithCollision constructor
      
      BonfireWithCollision({ 
    
    
- required BuildContext context,
 - required GameMap map,
 - required BonfireCollisionConfigDefault configDefault,
 - List<
PlayerController> ? playerControllers, - Player? player,
 - GameInterface? interface,
 - List<
GameComponent> ? components, - List<
GameComponent> ? hudComponents, - GameBackground? background,
 - bool debugMode = false,
 - bool showCollisionArea = false,
 - Color? collisionAreaColor,
 - Color? lightingColorGame,
 - ValueChanged<
BonfireGame> ? onReady, - Color? backgroundColor,
 - GameColorFilter? colorFilter,
 - CameraConfig? cameraConfig,
 - List<
Force2D> ? globalForces, 
Implementation
BonfireWithCollision({
  required super.context,
  required super.map,
  required this.configDefault,
  super.playerControllers,
  super.player,
  super.interface,
  super.components,
  super.hudComponents,
  super.background,
  super.debugMode = false,
  super.showCollisionArea = false,
  super.collisionAreaColor,
  super.lightingColorGame,
  super.onReady,
  super.backgroundColor,
  super.colorFilter,
  super.cameraConfig,
  super.globalForces,
}) {
  if (configDefault.customBroadPhase != null) {
    collisionDetection = StandardCollisionDetection(
      broadphase: configDefault.customBroadPhase,
    );
  }
}