BCanSee constructor
BCanSee({
- required GameComponent target,
- required Behavior doBehavior(
- GameComponent comp
- double radiusVision = 32,
- double? visionAngle,
- double angle = 3.14159,
- Behavior? doElseBehavior,
Implementation
BCanSee({
required this.target,
required this.doBehavior,
this.radiusVision = 32,
this.visionAngle,
this.angle = 3.14159,
this.doElseBehavior,
});