BCanSee constructor

BCanSee({
  1. required GameComponent target,
  2. required Behavior doBehavior(
    1. GameComponent comp
    ),
  3. double radiusVision = 32,
  4. double? visionAngle,
  5. double angle = 3.14159,
  6. Behavior? doElseBehavior,
})

Implementation

BCanSee({
  required this.target,
  required this.doBehavior,
  this.radiusVision = 32,
  this.visionAngle,
  this.angle = 3.14159,
  this.doElseBehavior,
});