runAction method
Implementation
@override
bool runAction(double dt, BonfireGameInterface game) {
if (!_running) {
_running = true;
if (position != null) {
game.camera.moveToPositionAnimated(
position: position!,
effectController: EffectController(
duration: duration.inSeconds.toDouble(),
curve: curve,
),
onComplete: _actionDone,
angle: angle,
zoom: zoom,
);
} else if (target != null) {
game.camera.moveToTargetAnimated(
target: target!,
effectController: EffectController(
duration: duration.inSeconds.toDouble(),
curve: curve,
),
onComplete: () {
_actionDone.call();
game.camera.follow(target!);
},
angle: angle,
zoom: zoom,
);
} else {
return true;
}
}
if (_done) {
return true;
}
return false;
}