CameraParallax class
Constructors
-
CameraParallax(List<
ParallaxLayer> layers, {Vector2? size, Vector2? baseVelocity})
Properties
- baseVelocity ↔ Vector2
-
getter/setter pairinherited
- hashCode → int
-
The hash code for this object.
no setterinherited
- isSized ↔ bool
-
getter/setter pairinherited
-
layers
→ List<
ParallaxLayer> -
finalinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- size ↔ Vector2
-
Do not modify this directly, since the layers won't be resized if you do.
getter/setter pairinherited
Methods
-
currentOffset(
) → Vector2 -
The base offset of the parallax, can be used in an outer update loop
if you want to transition the parallax to a certain position.
inherited
-
moveParallax(
Vector2 velocity, double dt) → void -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
render(
Canvas canvas, {Vector2? position}) → void -
inherited
-
resize(
Vector2 newSize) → void -
If the
ParallaxComponent
isn't used your own wrapper needs to call this on creation.inherited -
toString(
) → String -
A string representation of this object.
inherited
-
update(
double dt) → void -
override
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Static Methods
-
load(
Iterable< ParallaxData> dataList, {Vector2? size, Vector2? baseVelocity, Vector2? velocityMultiplierDelta, ImageRepeat repeat = ImageRepeat.repeatX, Alignment alignment = Alignment.bottomLeft, LayerFill fill = LayerFill.height, Images? images, FilterQuality? filterQuality}) → Future<Parallax> -
Note that this method only should be used if all of your layers should
have the same layer arguments (how the images should be repeated, aligned
and filled), otherwise load the ParallaxLayers individually and use the
normal constructor.
override