flipAnimation method
Implementation
Future<Image> flipAnimation({required Vector2 size, required int count}) {
PictureRecorder recorder = PictureRecorder();
final paint = Paint();
Canvas canvas = Canvas(recorder);
canvas.translate(width / 2, height / 2);
canvas.scale(-1, 1);
canvas.translate(-width / 2, -height / 2);
int indexAux = 0;
for (int i = count - 1; i >= 0; i--) {
final dstPosition = Vector2(size.x * i, 0);
final srcPosition = Vector2(size.x * indexAux, 0);
canvas.drawImageRect(
this,
Rect.fromLTWH(srcPosition.x, srcPosition.y, size.x, size.y),
Rect.fromLTWH(dstPosition.x, dstPosition.y, size.x, size.y),
paint,
);
indexAux++;
}
return recorder.endRecording().toImage(width, height);
}