directionThePlayerIsIn method
Implementation
Direction? directionThePlayerIsIn() {
Player? player = gameRef.player;
if (player == null) return null;
var diffX = center.x - player.center.x;
var diffPositiveX = diffX < 0 ? diffX *= -1 : diffX;
var diffY = center.y - player.center.y;
var diffPositiveY = diffY < 0 ? diffY *= -1 : diffY;
if (diffPositiveX > diffPositiveY) {
if (player.center.x > center.x) {
return Direction.right;
} else if (player.center.x < center.x) {
return Direction.left;
}
} else {
if (player.center.y > center.y) {
return Direction.down;
} else if (player.center.y < center.y) {
return Direction.up;
}
}
return null;
}